Wednesday, November 26, 2025

Realistic Gaming Chair 3D Model


I recently created a fully detailed and realistic Gaming Chair 3D model using Maya for an Amazon product showcase. The asset features clean topology, accurate proportions, complete UV unwrapping, and is fully riggable ,making it ready for high-quality texturing, animation, and product rendering. This model reflects my focus on realism and production-ready detailing, consistent with the other 3D works shared here on my blog.
















 

Saturday, June 10, 2023

Token of appreciation from Assemblage for "The enchanted village of Pinocchio".


 

The Enchanted village of Pinocchio.


It was an exciting experience working on the elaborate and fascinating BGs and sets for the wonderful series “The Enchanted Village of Pinocchio” as a Sr. Modeler with Assemblage. Sharing here the trailer along with a video and some images of one of the most interesting sets I had the chance to model.Hope you enjoy viewing the work as much as I enjoyed creating it.








 

Chico Bon Bon: Monkey with a Tool Belt


For Chico Bon Bon: Monkey with a Tool Belt, I worked as a Sr. Modeler at Assemblage Entertainment, creating key primary props and sets including the Van, the Gun with its variations, and the Ice-Cream Bowl set shown in the video, along with several other environment assets. Each model was built with clean topology, precise proportions, and production-ready detailing for smooth integration across the pipeline.










Sunday, December 5, 2021

Rocketry

Rocketry—directed by R. Madhavan and based on the life of aerospace engineer Nambi Narayanan—was my first VFX project, where I worked as part of a three-member modeling team. My primary contributions included creating the Rocket Engine Stand and the Mangalyaan satellite asset, both modeled with accurate proportions, mechanical detailing, and reference-driven structural components to align with real engineering specifications. The project required extensive research and precise hard-surface modeling to ensure the assets held up in close-up shots and integrated seamlessly into the VFX pipeline.










 

Sunday, April 28, 2019


Kiko and Super speedo


Super Speedo-This Hero Car asset was developed for the CGI animated series Kiko and Super Speedo, broadcast on Sony YAY. As the primary vehicle prop, it required detailed hard-surface modeling for both the exterior and interior, along with shot-specific transformation mechanisms engineered to support episodic action sequences. The base model was completed in approximately 15 days, followed by additional mechanical attachments and transformation variants created as per sequence requirements. The model was built with clean, animation-friendly topology, accurate scale, and structurally consistent forms to ensure stability across rigging, shading, and high-motion shots.













The Rock Monster-
I was required to create this Character of Rock Monster as well for one of the episodes of Kiko and Super Speedo,though my area of interest and expertise is hard surface Modelling(Set,Props).
I had the same approach toward it which I have for modelling objects,as it has each rock as a separate object and each body part as a separate group,which were convenient for rigging and to create transformations as well.
It was fun to model it as I enjoy aesthetics of modeling rocks and such organic objects.








Saturday, June 3, 2017

Royal Bed.


I would like to share one of my freelance work for an interior design compay in U.A.E








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